Back to School: Making Learning Fun - Boys & Girls Club

At the Boys & Girls Club, one of our priority outcomes is academic success for our members.

However, it is a challenge to engage them in educational activities after they leave school. The kids look forward to coming to the Club to have fun, not continue school. At the Club, we design activities to make learning fun. After all, who says learning has to be boring? Learn more about how we do this on page two!

The Boys & Girls Club Of Fauquier is faced with the challenge of making learning fun. How do we do it?

DIY STEM & Master Builder

Do It Yourself (DIY) STEM is an activity-based program for 9-12 year olds to help them make connections between scientific principles and real-world applications. This program uses common items that Clubs may have on hand, or can procure easily to introduce youth to STEM concepts.

Master Builder was a design-build Lego program that began during the Boys and Girls of Fauquier Summer Camp. The initial competition lasted a week, but due to the high interest in Lego engineering, the activity was extended throughout the year.

MobyMax and Tech Time

MobyMax is an online application that finds and fixes learning gaps with the power of personalized learning. MobyMax’s adaptive curriculum creates an individualized education plan for each member, allowing gifted BGC members to progress as quickly as they like while simultaneously ensuring that remedial members get the extra instruction they need.

Tech Time uses the Raspberry Pi technology to teach our members to write code for computer programming and even how to assemble a working computer.

Power Hour & High Yield Activities

When our members arrive to our club, we begin our Power Hour. During our Power Hour, members complete homework assignments and projects with the assistance of our staff and volunteers.

High-Yield Learning Activities, or HYLAs, expand on our Power Hour. HYLAs include reading clubs, writing activities, tutoring younger children and games (such as Scrabble) that advance young people’s cognitive skills.