Career and Academic - Boys & Girls Club

Career and Academic Success

Power Hour

This resource program involves kids actively in homework and tutoring sessions at the Club. Youth ages 6 through 18 benefit from activities and strategies designed to help them become self-directed learners that see homework and school as a challenge to be overcome rather than an impossible obstacle.

S.T.E.A.M. Programming

D.I.Y. STEM

Do It Yourself (DIY) STEM is an activity-based program for 9-12 year olds to help them make connections between scientific principles and real-world applications. This program uses common items that Clubs may have on hand, or can procure easily to introduce youth to STEM concepts.

MobyMax

MobyMax is an online application that finds and fixes learning gaps with the power of personalized learning. MobyMax’s adaptive curriculum creates an individualized education plan for each member, allowing gifted BGC members to progress as quickly as they like while simultaneously ensuring that remedial members get the extra instruction they need.

Tech Time

Tech Time uses the Raspberry Pi technology to teach our members to write code for computer programming and even how to assemble a working computer.

Master Builder

Master Builder was a design-build Lego program that began during the Boys and Girls of Fauquier Summer Camp. The initial competition lasted a week, but due to the high interest in Lego engineering, the activity was extended throughout the year.

DramaMatters

Drama education builds self-confidence, sparks creativity and boosts academic achievement. The DramaMatters Afterschool Program Guide is a weekly program consisting of 60 minute sessions segmented for beginner, intermediate and advanced members. Each session can be adapted to fit the age of participants as well. Sessions consist of a short warm-up; a main activity of games, script work or performance; and a 10-minute cool-down. The Lessons in Stagecraft Program Guide includes many different ways for members to express themselves creatively, from costumes to set design or directing.

Project Learn

Youth of all ages engage in academic enrichment programs through Project Learn during the time they spend at the Club. The goal is to keep kids interested and engaged with school so they see it through to graduation.

diplomas2Degrees

Teens age 13 and older participate in this college-readiness program. The comprehensive support and services help them earn a diploma in four years of high school and move on to work toward a college degree.